⚔ Daggerheart
Character Vault
⚔ Daggerheart Vault

Enter your account email and we'll send you a 6-digit reset code.

Check your email for the 6-digit code and enter it below.

⚙ Account Management

UsernameEmailCharacters RoleStatusJoinedActions

Your Characters

🗡

No characters yet. Create your first hero!

Character Name
Ancestry
Class
Level
Community
Secondary Ancestry (optional)
Subclass
Core Traits
Agility
SprintDodgeLeap
Strength
LiftSmashGrapple
Finesse
ControlHideTinker
Instinct
PerceiveSenseNavigate
Presence
CharmPerformDeceive
Knowledge
RecallAnalyzeComprehend
Experiences
Hit Points
/
Stress
/
Hope
/
Evasion
Armor Slots
Proficiency
Weapons Equipment Features Journal
Primary Weapon
Secondary Weapon
Additional / Custom Weapons
NameTypeDamageTraitBurden
Level Up
Downtime Actions
Choose 2 moves per rest (may choose the same move twice). Max 3 Short Rests before a Long Rest is required. During either rest you may swap Domain Cards between your loadout and vault.
Short Rest ≈1 hour · GM gains 1d4 Fear
Tend to Wounds
Clear 1d4 + Tier Hit Points.
Clear Stress
Clear 1d4 + Tier Stress.
Repair Armor
Clear 1d4 + Tier Armor Slots.
Prepare
Gain 1 Hope. If you prepare with one or more allies, you each gain 2 Hope instead.
Long Rest Overnight · GM gains 1d4 + PCs Fear
Tend to All Wounds
Clear all Hit Points.
Clear All Stress
Clear all Stress.
Repair All Armor
Clear all Armor Slots.
Prepare
Gain 1 Hope. If you prepare with one or more allies, you each gain 2 Hope instead.
Work on a Project
Establish or continue a long-term project. GM may tick a Progress Countdown or ask for an action roll.
Wealth
10 handfuls = 1 bag · 10 bags = 1 chest · Max 1 chest at a time
Handfuls
Bags
Chest
Armor
Minor
1HP
Major
2HP
Severe
3HP
Conditions
Death Move
Notes
Domain Cards
Loadout (0/5 slots) Max 5 cards active per session
No cards in loadout — add domain cards below and move them here
Vault (0 cards) All acquired cards not in loadout
No cards in vault yet
All changes saved