Choose 2 moves per rest (may choose the same move twice). Max 3 Short Rests before a Long Rest is required. During either rest you may swap Domain Cards between your loadout and vault.
Short Rest≈1 hour · GM gains 1d4 Fear
▼
Tend to Wounds
Clear 1d4 + Tier Hit Points.
Clear Stress
Clear 1d4 + Tier Stress.
Repair Armor
Clear 1d4 + Tier Armor Slots.
Prepare
Gain 1 Hope. If you prepare with one or more allies, you each gain 2 Hope instead.
Long RestOvernight · GM gains 1d4 + PCs Fear
▼
Tend to All Wounds
Clear all Hit Points.
Clear All Stress
Clear all Stress.
Repair All Armor
Clear all Armor Slots.
Prepare
Gain 1 Hope. If you prepare with one or more allies, you each gain 2 Hope instead.
Work on a Project
Establish or continue a long-term project. GM may tick a Progress Countdown or ask for an action roll.
Wealth
10 handfuls = 1 bag · 10 bags = 1 chest · Max 1 chest at a time
Handfuls
Bags
Chest
Armor
Minor
1HP
—
Major
2HP
—
Severe
3HP
Base Score
Thresholds
Conditions
Death Move
Notes
Domain Cards
Loadout (0/5 slots)Max 5 cards active per session
No cards in loadout — add domain cards below and move them here
Vault (0 cards)All acquired cards not in loadout
No cards in vault yet
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